To lose a character should be one of the easiest of editing jobs. Isn’t it just a case of reassigning his actions, redistributing his words and a bit of a spit and a polish to cover all the hack-marks?
Turns out it is, in fact, bloody hard. That’s currently what I’m trying to do; to kill my darling and reassign all his delicious lines to other members of the cast. And I’m still not sure whether I’m making things better or am just cruelly imbalancing scenes by making another character a ‘know-everything’ and, frankly, a bit of an over-voluble, overpowered menace.
Still, it’s what I’m doing, for reasons. And at the moment it feels like I’m editing with a paintbrush. Everything’s confusing and blocky and ill-rendered; it’s blurry and it’s ill-defined. But it’s the stage I have to get through before I can sit calmly back and decide whether the change works at all.
This is step one in my three-pass rule. Get the work done. Get it done badly – or at least roughly – and then take another sweep to work out what needs refining and what just hasn’t worked. To make big structural changes is a pain in the bum; for now we’re concentrating on architecture, not decoration. I am making some changes to speech to make it sit better in other character’s voices but tuning the acoustics is another thing to focus on in another pass.
Or, at least, I’m supposed to be doing this. Actually what I’m doing is, due to an unusual conjunction of circumstances, holidaying in the Dordogne. Hence the slightly truncated post.
More moaning next time. Possibly about the heat.